Capturing the spirit of Web 2.0

June 8, 2009

The new world order?

As I head off to this year’s national UPA (Usability Professionals Association) conference in Portland, I got to thinking about all of the hype around Web 2.0 and how it is changing EVERYTHING.

Image from tangyslice.com

Image from tangyslice.com

As the above tag cloud illustrates, Web 2.0 can be defined in a number of ways and can be pretty confusing to the uninitiated. However, one thing is for sure: if you are a marketer and you haven’t embraced the idea of technologies that support customer collaboration, sharing, and control using so-called “social media” then you are in the dark ages.  Right?

Sure, you say, that’s fine for those cool new music sites and iPhone apps but what if I am selling shipping services, heart valves, or cupcakes, what then? I can set up a company or brand Facebook page, allow customers to digg a page on my website, or send them Tweets about new stuff we’re doing. But is that really taking advantage of all that Web 2.0 has to offer? And, what if my customers are reluctant to participate in these new social media?

Choosing a Web 2.0 strategy

One of the pitfalls of trying to keep up with this new world order is to be too reactive.  Companies want to stay competitive and may be attracted to some of these new tools or services and then try to fit them into a vague strategy that demands Web 2.0 type of interaction with customers. But which tools?  And what do customers really want?

Now, which ones should I pick?

Now, which ones should I pick?

The problem with this “follow the wave” approach is that you may be spending money on stuff that nobody cares about or that just isn’t a good fit for your company.

Whether you are already fully invested in Web 2.0 or just getting started, here are some suggestions for meeting the challenges of the Web 2.0 world:

1) First define your brand: Recognize that your customers still have the same needs they had before – i.e., they want to be listened to and treated well. Choose any new services or tools based on this simple premise and keep coming back to it. Ask yourself: does this cool new (tool, service, etc.) support great customer experiences and my vision for my brand?  If not, then maybe it’s not right for you.

2) Give and take: Provide a feedback loop that will bring you good information about how your customers are feeling about you and that makes customers feel as though you care about them. Don’t give them the tools for communication/collaboration and just sit back and watch. Stay in touch.

3) Build the spirit and sensibility of Web 2.0 into the online experience: Although your customers still have the same basic needs, that doesn’t mean their expectations haven’t changed.  Web 2.0 has raised the bar re: customer expectations of the quality of the online experience.

Use “polite interfaces” and/or “adaptive interfaces” that speak to your users in real life language and give your website and your brand some personality. Provide a level of personalization that creates real value. Even if you don’t offer popular Web 2.0 tools, you can create pleasurable and meaningful experiences for your online users in other ways that don’t require a large investment (I’ll go into more detail about this in a future post).

4) Learn from your mistakes: Don’t be content with the status quo. There is going to be something new right around the corner that your customers might want. If participation rates slump for a particular tool, move on. Be willing to adjust as technology and customer desires change.

5) Do research: William Goldman’s famous quote about the entertainment industry is relevant here:  “nobody knows anything.”  Don’t assume that your competitors have this thing all figured out.  The only real way of knowing  if you’re making the right decisions is to do research.

Once you embrace the spirit of Web 2.0 there are a number of ways of collecting and analyzing information that can provide insight and are cost effective.


You gotta hand it to Apple: gesture-based “soft” interfaces are coming to a PC near you

March 27, 2008

Gesture-based interfaces are looking like the next new thing.  One of the key features that iPhone aficianados love to show their friends is the multi-touch feature that allows them pinch their fingers or expand them to scroll and
manipulate images on the screen.   And, companies like Sony Ericsson, Samsung, LG, and Motorola are coming out with a number of  new “iClones” that offer similar software-based interfaces.

Anyone that caught some of CNN’s recent coverage of the primaries (“The best political team on television!”) couldn’t help noticing Wolf Blitzer and other commentators showing off their gesture-based interface (called Perceptive Pixel) to manipulate the state maps in order to further confuse viewers re: the evening’s voting outcome.  Wolf, we know Tom Cruise (in Minority Report mode), and you are no Tom Cruise. 

 Meanwhile, Microsoft is focusing its efforts on their Surface technology which is to be available in hotels and casinos but isn’t promising any tabletop (or PC) gesture-based interfaces for consumers until 2011. 

However, with the introduction of the new MacBook Air, Apple has introduced the first multi-touch applications for the plain old PC (using the touch pad rather than the actual screen).  And, last summer Apple filed a patent to expand their multi-touch interface into a host of other uses including copy, cut, paste and other common editing operations.  Get ready to start seeing more of these gesture-based interfaces introduced into Apple’s product line.

It will be interesting to see how these new soft interfaces will change the way we all conduct every-day PC-related tasks once they go beyond the hipster iPhone crowd and into the mainstream.  It’s already clear that software-driven interfaces (like the iPhone) will soon be replacing the clunky hardware of the present.

And, as these interfaces become more widespread there may be a host of new user experience issues to consider, especially for older users or those handicapped with arthritis or other muscle ailments that affect dexterity.  Will people be divided into those who can “pinch” and glide their way through an interface and those how are stuck with that old mouse and keyboard on their desk/laptop? 

Sources/Fun and Games:

Why get a Macbook Air to start using multi-touch on your PC?  Try it remotely on your Windows or Linux PC – for free (works with iPhone and iPod Touch):
http://www.youtube.com/watch?v=mWnbFZ-N-gU&eurl=http://hackedgadgets.com/page/2/

See CNN’s “Magic Wall” (and watch Jeffrey Toobin try to impress the ladies!):
http://www.youtube.com/watch?v=ybkidUnbjcE&feature=related

Microsoft Surface – “the coffee table that will change the world” !!!: but when can I use it on my PC?
http://www.microsoft.com/surface/index.html

Design guru Bill Buxton explains it all: a multi-touch history
http://www.billbuxton.com/multitouchOverview.html

Jason Harris at Gigaom gives you the 411 on new soft mobile interfaces, including Google’s Android:  http://gigaom.com/2008/02/29/why-2008-is-the-year-touch-will-revolutionize-the-mobile-market/